Digital painting arc: Part 1
In every artist's life there are two really, really annoying things that we have to deal with: chronic lack of money and a constant feeling of nonconformity with one's abilities.
It's really easy to look at some guy on the internet and go, "damn, that looks awesome." Hell, sometimes it's the guy sitting next to you that you are genuinely astonished by, which is cool but it can also be a little disheartening looking at the next Mona Lisa and then looking back at your little Panty and Stocking fan art with the same pride you had like 5 minutes ago.
I've been feeling this towards digital painting! Not only does the guy that sits next to me in uni have an insane painted art style, but I also went to a talk with a game concept artist (the guy that made John Halo, famous character from Halo: Combat Evolved and its sequels Halo 2 and Halo 3, not Halo Reach nor 5, but he was there for Halo 4 I think) (great talk btw), and I sat down to think, "it would be really cool to make actual concept art." I feel most studios go for more of a detailed painterly style, like those who make character design for big AAA or AA games and even on board games from weirdo Eastern European studios or hell Magic the Gathering cards all go for that "fantasy painterly dnd style."
So I've decided to put my foot down and take the first step: I'm gonna learn to digitally paint!
I want to say I have no idea what I'm doing! I don't even know what a value is or why colors are theoretical now, but I'll try my best aaaand I'll keep you posted on it! So you can see my progress as I go.
I do want to say, I'm not abandoning my OG illustrated cell-shaded animeish style, I still like it! But I want to be a more flexible artist and wanna get to more technically complex forms of art.
Anyways, Toodles, see you next post!
- M. Chan